var animate = true; //Turn this to true if your computer can handle it at the level of detail that you've set
        var angle = 0; //You can change this manually, or use the slider in the output
        var limit = 4; //Turn this up for less lag. A good number for smooth animation is 4
        var scrub = 0.01; //Slider bar scrubbing detail
        var animMult = 0.0002; //Multiply animation speed
        var sizeMult = 0.26; //Fractal size relative to screen. Larger multipliers will increase detail
        var brLenRatio = 0.67; //Size of child branch relative to parent
        var canvasSize = 600;

        function setup() {
          createCanvas(canvasSize, canvasSize);
          slider = createSlider(0, TWO_PI, QUARTER_PI, scrub);

          button = createButton("Image Speichern");
          button.mousePressed(saveImage)
          button.position(windowWidth - 180, windowHeight - 50)
        }

        function draw() {
          stroke(200);
          strokeWeight(1);
          background(50);

          if (animate === true) {
            angle = slider.value() + (millis() * animMult);
          } else {
            angle = slider.value();
          }

          translate(width / 2, height);
          branch(height * sizeMult);
        }

        function branch(length) {
          line(0, 0, 0, -length);
          translate(0, -length);
          push();
          rotate(angle);
          if (length > limit) {
            branch(length * brLenRatio);
          }
          pop();
          push();
          rotate(-angle);
          if (length > limit) {
            branch(length * brLenRatio);
          }
          pop();
        }

        function saveImage() {
         saveCanvas('Fractal', 'jpg');
        }